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Tuesday, July 29, 2008

Nice job, Nintendo.

So, I decided to put a little faith in Nintendo's WiiWare decisions yesterday, and check the shop channel for Strong Bad's Cool Game for Attractive People. Well, I wasted my time, seeing as Frat Party Ping-Pong came out. Seriously... what? I doubt it'll be out next week, either.

Sunday, July 27, 2008

WiiWare Weekly? Joy.

So, Nintendo has only been releasing one WiiWare a week. Now I have this to say.

Come on Nintendo! Release more than one a week! It is so annoying if you are waiting for a game to come out, like I am. So, last week, I bought 2000 Wii Points waiting for Strong Bad's Cool Game for Attractive people. But what happens? We get Pirates Freaking Dream Adventure. WHAT?! Come on! So many people are waiting for a specific game, so release them when you get them! Is only one regular Wii game released a week? NO. So release them as you get them! Now Strong Bad's Cool Game for Attractive People has 5 episodes. So I have to go through your waiting process 5 times! Who knows how long it will take you to even release the first!?

That is all.

Friday, July 25, 2008

The 5 hardest levels in Super Mario Galaxy

So, I recently finished Super Mario Galaxy with all 242 stars, so here are the 5 hardest levels.



5. Underwater Cosmic Luigi Race
Location: Sea Slide Galaxy


I really dislike this level. You have to get the time of your remote shakes perfect to swim, and then ride a shell, throw it, and run to the finish.


4. Ghost Ship Daredevil Run
Location: Deep Dark Galaxy


This level really can get hard, and you need to concentrate on what you're doing. If you don't, you're going to get killed by a fireball.

3. Red-Hot Purple Coins
Location: Melty-Molten Galaxy


This level can get annoying at times, because you really need to stay balanced if you want to win. Since Luigi drifts, staying on the little platforms proves quite a challenge.

2. Bouldergeist's Daredevil Run
Location: Ghostly Galaxy


NO. I can't stand this level. It's so annoying. You either get hit by a flying rock, or hold onto the Boo for too long, and it's game over. And later you need to hold onto multiple Boos, making it harder.

1. Luigi's Purple Coins
Location: Toy Time Galaxy


Well, here's what I think is the hardest level in Galaxy. If you haven't gotten to it, beware. If you have beat it, good job. But it must of took a few tries.

You have to be very, very exact in this level if you hope to get 100 coins. Plus, you have to long-jump your way over the dark matter, air,flipping and dissepearing tiles. Not fun. And to make it worse, there's a time limit.

So, there you have it.




Luigi Coins, Volcano Coins, Bouldergeist Daredevil, Koopa Witch Daredevil, Sea Slide Galaxy Luigi

Monday, July 21, 2008

Next Week's Schedule

There probably won't be any posts for the next week, since I'm going to be busy. See ya soon!

Friday, July 18, 2008

Totaka's Song

So, in a few video games that a music engineer Kazumi Totaka worked on, you can find his song scattered all over the place. appropriately named Totaka's song.

But, I'll let this video I found do the talking for me.

Totaka's Song

just thought that was a cool little thing I'd share. If anyone finds anymore, send it to that guy!

Wednesday, July 16, 2008

Nintendo Conference Impressions




I was terribly upset with this year's E3. Animal Crossing was the only good thing, really. I was sure there would be more announcements. They only showed 3 DS games, one of which had already been announced, Pokemon Ranger 2.

Wii Music is okay, but the demonstration sucked. Wii Sports Lodge? Meh.

I was really hoping for a Mario or Zelda title, both of which are in the works but weren't showcased. I was surprised the Kid Icarus Wii wasn't shown. Also, I can't believe there wasn't a new channel. Are they running out of ideas?

The biggest shocker?: NO HARD DRIVE. Come on Nintendo! If you release all these games you are , PEOPLE WILL NEED A STORAGE SOLUTION. Man....

Oh... and Cammie scares me.

Rambling over.

Tuesday, July 15, 2008

Animal Crossing: City Folk overview

I wrote this overview for The Nintendo Pipeline, thought I'd post it here, because I did promise an overview once it was revealed.

There were some announcements today as E3, but few stood out as much as Animal Crossing: City Folk for the Wii, apparently coming sometime this year.

Animal Crossing: City Folk, as the name implies, adds a City to normal gamplay, where you can go to see The HRA Building, Gracie's fashion studio, among other things.

AC: CF brings back some of the classic holidays we missed in Wild World, such as Halloween, and brings back an updated version. Other holidays include Bunny Day, where you dig up eggs. And of course, New Years was also shown.

A new element of online play, Wii Speak, was introduced. Wii Speak is a speaker that goes on top of your sensor bar, rather than a headset, which lets everyone in the room talk into it.

On the subject of homes, there probably is a home for every playe, like there was in the origianl. My inference coming from the bedroom only has roomfor one bed. From what I've seen, the size/shape of the homes has stayed the same, and that probably means no backyards. Or, at least none in the house they showcased.

Sadly, there was no glimpse of Tom Nook's store in the showcase, but there was a brief glance into the Able Sister's, which sadly hasn't changed. Also, you can buy masks that look like your Mii.

You can look forward to Animal Crossing: City Folk sometime this year.